Name: Compatiblity Patch for Kvatch Aftermath and Unique Landscapes: Entius Gorge
Version: 1
Date: 12/04/2008
Category: Dungeons and Locations
Requirements: Player-Created MOD(s): Kvatch Aftermath, UL - Entius Gorge
Author: Vorians
Source: http://www.tesnexus.com

Description
===========
A patch to allow everyone to use both Kvatch Aftermath and Unique Landscapes Entius Gorge MODs.
Note that you still need to download Kvatch Aftermath and Entius Gorge separately. Links are available in the Requirements section.

Details
=======
Kvatch Aftermath rebuilds Kvatch after the mission to find Martin is finished. It also adds steps just north of the Ayleid Ruin of Hame, leading away towards a new location called Necromunda. UL Entius Gorge completely overhauls the valley south of Hame, deepening the stream running through it.
Unfortunately, using both mods together leaves the steps leading up to Necromunda floating, or empties the Gorge of water, depending upon your load order.

This patch ensures that the land beneath the steps remains as Kvatch Aftermath shaped it, and ensures that the Gorge contains water.
To the best of my knowledge, load order for Kvatch Aftermath and Entius Gorge won't matter with this patch.

I highly recommend using a program such as Oblivion Mod Manager (OBMM) or Wrye Bash to adjust load order.
My install instructions will assume you are using OBMM or Wrye Bash, but I expect other load-order programs function the same.

IMPORTANT NOTE
==============
The reason the patch SHOULDN'T be necessary is because the only reason there IS a conflict between Entius Gorge and Kvatch Aftermath is that KA contains a lot of dirty edits (vanilla records copied straight from Oblivion.esm, which have no purpose in the ESP at all) which if cleaned out, would make my patch redundant. TES4Edit can clean the KA ESP.


Install
=======
1. Copy the .esp file to (install folder)\Oblivion\Data\
2. Start OBMM/Wrye Bash, place a checkmark beside the .esp file.
3. Adjust load order so that this patch loads after Kvatch Aftermath and Entius Gorge

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the .esp file from \Oblivion\Data\


Incompatibility
===============
Should only be incompatible with other MODs which conflict with Kvatch Aftermath in this location.
Works fine with my compatibility patch for Dibella Temple & Willow Lake Village.
Works fine with my compatibility patch for Kvatch Aftermath 6.6.
Use the following load order if you use these patches too:
KvatchAftermath.esp
TheNecromancer.esp
DibellaTempleWillowLakeVillagev1.esp
XulEntiusGorge.esp
KvatchAftermath-EntiusGorge compatibility patch.esp
TheNecromancer-EntiusGorge patch.esp
DibellaTempleWillowLakeVillage-EntiusGorge patch.esp

Known Issues or Bugs
====================
None that I know of.

History
=======

2008/04/12 - Version 1.0 - Initial release.

Contact
=======
None.

Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to DarkOne for providing TESNexus.
Thanks to Phitt for Entius Gorge, and the rest of the UL team for so many visual treats to Cyrodiil's landscape.
Thanks to Giskard for creating Kvatch Aftermath.


Tools Used
==========
TES4Gecko - http://www.tesnexus.com/files/file.php?id=8665
TES Construction Set - http://www.theelderscrolls.com/downloads/updates_utilities.htm
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
TES4View & Edit - http://www.tesnexus.com/downloads/file.php?id=11536

Links to Required MODs
======================
Kvatch Aftermath: http://files.filefront.com/Kvatch+Aftermath+73/;12478538;/fileinfo.html
Entius Gorge: http://www.tesnexus.com/downloads/file.php?id=7037

Licensing/Legal
===============
You can do whatever you want with this mod for personal use. Please do NOT upload this file elsewhere.